《Inside》有什么内容?结局怎么样?下面小编将带来《魔法制造者》分享的《Inside》剧情细节及隐藏结局分析。一起看。

百度翻译

Inside is the best Xbox One game I have played thus far. Developer Playdead Entertainment's follow-up to Limbo, Inside is worthy of every bit of success its predecessor received, if not more. Similarly bleak but with a great deal more polish than Playdead's previous ultra popular indie game, there's a great deal to parse as Inside's end credits start rolling, from the myriad of strange events you'll witness during your playthrough to its head-scratching finale.

With that being said, we're going to go heavy on the spoilers here (seriously, if you haven't played Inside yet but plan to do so in the future, I advise you to stop reading this) and take a closer look at the game, its ending and what it all means. While there's no set confirmation from Playdead in regards to the game's story, this is a pretty watertight theory, even if I do say so myself. Let's press on, shall we?

Inside是我玩过所有Xbox One游戏最好的。开发商playdead娱乐的后续状态,里面是值得每一位成功的前任收到,如果不是更多的话。同样惨淡但具有很大比playdead以前的超人气独立游戏更多的打磨,有一个很大的解析里面的片尾字幕开始滚动,从奇怪的事件会看到在你的头刮一playthrough无数。

也就是说,我们要去重的剧透(说真的,如果你没玩过内还计划在将来,那么我建议你停止阅读本),仔细看看这个游戏,它的结束,这一切意味着什么。虽然没有设置确认从playdead关于游戏的故事,这是一个相当严密的理论,即使我这样说自己。让我们继续吧,好吗?

The secret ending suggests the boy is being controlled, too

Inside will see the player-character take control of a number of zombified, brain dead humans, with him able to move them along a level using mind control. However, the secret ending for the game drops a strong, almost bulletproof hint that he is a mindless zombie, too.

The secret ending can be revealed by first finding all of the hidden orbs scattered throughout the game, with you then able to return to the cornfield segment near the beginning of your journey, clambering into a hidden vault tucked away beneath the ground. After entering a musical code, you then venture through a tunnel that eventually leads to a room with a mind control helmet and a switch. Unlike the other helmets in the game this one is connected to the floor, with it shutting down when the boy flicks the switch, simultaneously causing the boy to become motionless and thus ending the game.

秘密的结局意味着男孩也在被控制着

里面会看到玩家采取一些控制僵尸,脑死亡的人,他能够把他们沿水平使用精神控制。然而,这个游戏的秘密结局滴强烈,几乎防弹暗示他是不用脑子的僵尸,太。

秘密结局可以通过首先找到所有隐藏的宝珠散落在游戏中显示,你可以恢复到接近你的旅程开始了玉米田段,爬上一个隐藏的地窖藏在地底下。进入一个音乐代码后,你通过一个隧道,最终导致一个有头脑控制头盔和一个开关的房间。不像其他的头盔在游戏这一个连接到地面,它关闭的时候轻按开关,同时造成男孩成为动,结束游戏。

So what does this mean? Well, considering that the boy's stance following his flicking of the switch mimics those of the zombies when they are disconnected from a mind control machine, this seems to suggest that Inside is breaking the fourth wall here and pointing out how you are in control of the boy. When you turn off the switch, you are effectively cutting off the mind control connection between you and the player-character, therefore ending the game. This suggests that the boy hasn't been fighting towards the end of the game of his own volition, but rather because you have commanded him to do so.

However, there is another equally – if not more – convincing theory regarding the effects of the switch, but we'll get to that later. You can watch the secret ending below:

那么这意味着什么呢?好吧,考虑到孩子的立场在他拨开开关模仿的僵尸,当他们从一个精神控制的机器断开,这似乎表明,在打破第四堵墙在这里指出你如何在男孩控制。当你关闭开关时,你可以有效地切断你和玩家角色之间的心灵控制连接,从而结束游戏。这表明,男孩没有他自己的意志战斗到比赛结束,而是因为你所吩咐他这么做的。

然而,还有另一个同样-如果不是更令人信服的理论关于开关的影响,但我们会得到这以后。你可以看到下面的秘密:

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Who is – or was – the boy?

Even though the boy reacts to being disconnected from mind control in a similar fashion to the zombified humans you encounter, it's clear that he is different from them. For one, they appear to possess a superhuman level of durability, with them able to fall from great heights without so much as breaking a sweat, whereas the boy would die upon impact. Then there are the extra abilities the boy possesses, such as being able to swim, jump and, later in the game, control the minds of others without the use of a helmet.

If the boy is also a test subject, which is hinted at by the secret ending, then he is clearly more advanced than the other experiments he encounters. He even has audible reactions to the events around him, exhibiting shock and fear when confronted by enemies. This suggests that he is at least partially cognizant in regards to his surroundings and actions, unlike the other experiments that litter the factory which behave more like reanimated corpses than actual human beings. If the boy is an escaped test subject, as has been suggested, then it's curious as to why he'd want to return to the factory he has escaped from. This is where the second theory regarding Inside's secret ending comes into play – perhaps the boy is actually being controlled by the BLOB he becomes swallowed by later in the game.

If this is the case, then this would suggest that the switch located in the vault buried beneath the cornfield doesn't disconnect the boy from the player, but rather from the blob. This would then explain why the boy is so keen to venture into the factory and sacrifice himself in order to rescue the blob, with him unplugging it from the cables holding it in place, before it promptly envelopes him and begins rampaging through the factory. With the boy seemingly being an advanced experiment, the blob only gains the ability to effectively escape from his underwater cage when he gains access to the boy's substantial "powers" by swallowing him. As such, the boy appears to merely be a catalyst for the blob's escape.

那个男孩是谁-或是-?

即使男孩被断开的精神控制在类似的方式被你遇到的人的反应,很明显,他与他们不同。一,它们似乎具有超人的水平的耐久性,他们能够从高处坠落而流汗,而男孩会死后的影响。然后有额外的能力,男孩拥有,如能够游泳,跳跃,并在游戏后,控制别人的头脑,而不使用头盔。

如果这个男孩也是一个测试的主题,这是暗示的秘密结局,那么他显然比其他实验中遇到的其他实验。他甚至对他周围的事件有声音的反应,表现出的震惊和恐惧时,面对的敌人。这表明,他对他周围的环境和行动,至少是部分地认识到,与其他实验,垃圾厂的行为更像复活尸体比实际存在的人。如果这个男孩是一个逃脱的测试对象,如已提出的,那么它很好奇为什么他会想回到他已经逃离的工厂。这是第二理论对于里面的秘密结局进场也许男孩实际上是被滴他成为被后来在游戏中控制。

如果是这样的话,那么这将表明,开关位于埋在麦田不跳马断开男孩从球员,而是从BLOB。这就解释了为什么男孩如此热衷于冒险进入工厂,牺牲自己来拯救斑点,他拔出它的地方举行的电缆,才及时信封他开始狂暴的工厂。这个男孩似乎是一种先进的实验、BLOB只获得有效地摆脱他的水下笼的能力时,他获得了男孩的实质性的“权力”吞下他。因此,男孩似乎仅仅是一个blob逃跑的催化剂。

It's set in the same universe as Limbo

A major theory that is validated pretty early on in the game is that Inside is set in same universe as Limbo, Playdead's previous platformer. There are a few of reasons why this appears to be true, with the mind-control slugs that appear around the game's introductory sequences being chief among them. This time around these slugs don't latch themselves onto the player, but rather onto animals – specifically, pigs – with them leaving a slew of dead pig bodies behind. Now, their fondness for pigs rather than humans this time around is likely a result of them being manufactured by the factory for future experimentation upon humans, with pigs actually being used for human medical research in the real world. Given that pigs can carry and transmit the same parasites and diseases as humans, that they're so prominent in the early stages of the game is no coincidence.

Then there are the gravitational puzzles, which utilize switches similar to Limbo in order to reverse the gravity of the world, with Inside predominantly using them to alter the direction of water. Finally, the supersonic machine that delivers insanely powerful explosions for no discernible reason in Inside is very similar technology to the rainmaker featured in Limbo, which used similar explosions to incite rainfall in an area. These three prominent similarities – and I'm sure plenty more will be discovered as more people play the game – have led to the suggestion that the factory workers in Inside are reverse engineering the technology featured in Limbo, but I'd wager that Inside instead takes place prior to the events of Limbo, given that the mind control slugs are evidently still in their prototype stage at that point, as evidenced by them latching onto pigs rather than humans.

它的设置在同一个宇宙的边缘

这是验证很早在游戏的一个主要的理论是,在设置在相同的宇宙边缘,playdead之前的动作。有几个原因,这似乎是真实的,用心灵控制蛞蝓,出现在游戏的入门序列,其中最主要的是。这一次这些蛞蝓不锁上自己的球员,而是在动物特别是他们留下大量死猪尸体猪。现在,他们的猪而不是人类这一次可能是他们被未来的实验对人类本厂制造的喜爱,与猪实际上是现实世界中的人类医学研究的应用。考虑到猪可以携带和传播相同的生虫和疾病作为人类,他们是如此突出在游戏的早期阶段是没有巧合。

然后有引力的难题,利用为了扭转世界的重力状态类似的开关,里面主要是用它们来改变水的方向。最后,超声波机将在没有任何理由极其强大的爆炸是非常类似的技术来造雨人出现在地狱的边缘,使用类似的爆炸引起一个地区降雨。这三个突出的相似之处,我相信更多的将是更多的人玩游戏-发现导致的建议,在工厂工人的是逆向工程的技术特色在地狱的边缘,但我敢打赌,而不是内部发生到地狱的事件之前,由于精神控制蛞蝓显然仍处于原型阶段,在这一点上,就证明了他们锁定而不是人类的猪。

What was the rebirth scene about?

The most downright terrifying enemy you encounter throughout the duration of Inside is undoubtedly the long-haired, naked creature that chases you underwater throughout the latter half of the game. However, when it eventually catches up to you and appears to finally drown you, in actuality it effectively prompts your "rebirth," hooking you up to a machine similar to the mind control helmets that allows you to not only breathe underwater indefinitely, but also control every other human experiment you come into contact with on a whim.

This is undoubtedly one of the most curious scenes in the game, but does explain why out of all the experiments, the underwater creature is the only one that actively appears to be hostile towards you. This is seemingly due to it not wanting to kill you, but rather "help" you by attaching you to the machine and granting you new powers. Each time you die as a result of it drowning you, it was actually due to it failing its goal, which explains why after being "reborn" you're never confronted by it again.

But why is it so concerned with sparking your rebirth? Well…

那重生的场景是什么?

最彻头彻尾的可怕敌人遇到在里面的时间无疑是长头发,赤裸的生物,把你下在比赛的后半段。然而,当它最终赶上你,似乎最终淹没你,实际上它有效地提示你“重生”挂你一台类似精神控制头盔,让你不仅可以在水下呼吸下去,还控制其他所有的人类实验你去心血来潮的联系。

这无疑是游戏中最奇怪的一个场景之一,但确实解释了为什么在所有的实验中,水下生物是唯一一个积极似乎对你怀有敌意的人。这似乎是因为它不想杀死你,而是“帮助”你,把你连接到机器,并给予你新的权力。每一次你因为它淹死你而死亡,它实际上是由于它没有它的目标,这解释了为什么在“重生”之后你再也不会遇到它。

但为什么这么关心你的重生呢?好…

The blob is in control of everything, including the player

Inside concludes with a lingering image of the blob lying on a patch of grass next to the shore, the sun beaming directly down upon it, with it still finally completing its goal of escaping from its watery cage and finally gaining freedom from its captors/creators. Unless the boy willingly sacrificed himself for the blob, it is presumable that it was directly in control of his actions, a theory which is further evidenced by the secret ending. Then there's the aforementioned water creature who helps the boy gain extra powers, all of which are crucial to eventually getting the boy to rescue the blob. It's therefore quite easy to theorize that the blob shares a telekinetic link with each of the experiments in Inside's world, with it able to manipulate them for the sole purpose of freeing itself from the factory.

This would suggest that, despite its gelatinous, monstrous appearance, the blob is actually an intelligent life-form and is the only experiment featured in the entire game that is acting of its own free will. This essentially means that although the player only physically controls the blob in the last few chapters of the game, in actuality they've been playing as the blob the entire time by way of controlling the boy.

斑点在控制一切,包括球员

在最后一个挥之不去的影像斑点躺在一片草地旁边的岸上,阳光灿烂的直接下来,还是最后完成其从水笼逃生的目标和最后获得自由从劫持者/创造者。除非孩子愿意牺牲自己的斑点,这是可能的,它是直接控制自己的行为,是一个理论,进一步证明了秘密的结局。然后有了上述水生物谁帮助孩子获得额外的权力,都是为了最终获得男孩拯救斑点至关重要。因此,很容易认为每个blob股份在世界实验压力的环节,它能够操纵他们摆脱工厂的唯一目的。

这表明,尽管它的胶质,怪异的外表,斑点实际上是一个智能的生命形式是唯一的实验特色在整个游戏,是它自己的自由意志行事。这意味着,虽然球员身体控制点在比赛的最后几章,实际上他们已经在为斑点的整个时间通过控制男孩。

However, there is another, decidedly more interesting conclusion I've landed upon: the blob is actually in control of the player, too.

If the game was always about rescuing the blob from the factory, and in order to do so the blob manipulated the various test subjects both inside and out of the factory's walls, then this suggests that the player has also been manipulated. Think about it: the player is given little insight into what they are doing throughout the game. As with most games, all they know is that they must keep running towards their vaguely outlined objective. Despite them physically controlling the events of the game, they are also being controlled by the game itself by way of being forced to follow the game's instructions in order to continue their progress.

The blob is therefore controlling the player, who is then in turn controlling the boy who is being forced by the blob to free it from the factory. The game ends with the player no longer able to control the blob, which could either be a result of it having died due to the mighty fall from out of the factory, or because the blob simply does not need controlling any longer. It has reached its destination, so therefore the player has fulfilled their duty.

Considering Playdead refused to outline the exact plot of Limbo following its release, it's likely that the developer will follow suit with Inside and again leave the game completely open to interpretation. We'll therefore see plenty of other theories over the coming days/weeks as more players complete this fantastic game, but I feel that right now this theory is as good as any.

然而,有一个很有趣的结论,我落在:斑点实际上是在玩家控制,太。

如果游戏总是从工厂拯救斑点,为了做各种测试对象BLOB操纵内部和从工厂的墙,那么这表明,球员也被操纵。想想看:玩家对他们在游戏中所做的事情没有什么洞察力。和大多数游戏一样,他们所知道的是,他们必须保持对他们的模糊概述的目标。尽管他们在身体上控制游戏的事件,他们也被控制的游戏本身的方式,被迫按照游戏的指示,以继续他们的进步。

斑点是因此控制球员,谁又是谁被控制的BLOB被迫从工厂的男孩。游戏结束,玩家不再能控制斑点,这可能是由于它具有死于倒下从工厂,或者因为blob根本不需要再控制。它已经达到了目的地,因此,玩家已经履行了他们的职责。

考虑到playdead拒绝大纲里的确切情节释放后,很可能是开发商将效仿内再次离开游戏完全开放的解释。因此,我们会看到大量的其他理论,在未来几天/周,更多的玩家完成这个梦幻般的游戏,但我觉得现在这个理论是一样好。

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